BIG price check
Hey guys, just got back into the game after a year or so, thought i sell some extra stuff i had, but have no clue what anythings worth. If someone could just give me a basic idea that would be much appreciated!
Runes, insignias, upgrade components:
Ele. Rn of minor eng. storage (energy +1)
Radiant insignia( Energy +3 on chest, +2 on leg, + 1 on other armour) x2
Paragon rune of Major Motivation( Motivation +2, Health -35)
Shaman's insignia(rit.) (armour +5, while you control 1 or more spirits, +5 when you control 2 or more, +5 when you control 3 or more)
Mesmer Rune of Major Illusion Magic ( Illusion magic +2 Health -35)
Stalwart Insignia (armour +10 vs. Physical dmg)
Ranger rune of Superior Marksmanship (marksmanship +3 Health -75)
Minion Master Insignia nec. (armour +5 with one or more minion, +5 with 2+ minions, +5 with 3+ minions)
Dervish Rune of Major Mysticism (Mysticism +2 Health -35)
Prodigy's Insignia (mes) ( armour +5 while recharging 1+ skill, Armour +5 while recharging 2+ skills, Armour +5 while recharging 3+ skills)
Warrior rune of Major absorption ( reduces physical dmg by 2)
Prismatic Insignia (ele) ( Armour +5 each for 9 points in air, fire, earth and water magic)
Frostbound insignia (rng) (armour +15 vs cold dmg)
Beastmaster's insignia (rng) (armour +10 while your pet is alive)
Assassin Rune of minor Shadow arts (+1 in shadow arts)
Warrior rune of Major tactics (+2 in tactics -35 health)
Earthbound insignia (rng) (+15 armour vs Earth dmg)
Mesmer rune of minor inspiration magic (+1 inspiration magic)
Gold weapons:
Swift Portal Staff of Mastery: Lightning Dmg 11-22 rq11 energy storage, halves skill recharge of spells (20%) and halves skill recharge of spells (9%), Energy +10, energy storage +1 (20%), energy +5 while enchanted.
Portal staff of Fortitude: Earth dmg 11-21 rq10 energy storage. halves skill recharge of spells (18%), energy +10, Health +29, Energy +7 /50%.
Poisonous Battlepick of Dwarf slaying: 6-28 rq 9 axe mastery, Dmg +15%/50%, Lengthens Poison duration on foes by 33%, Damage + 19% vs dwarves.
Blighted Rod of memory: Dark damage 11-22 rq 10 curses. Halves skill recharge of curse spells (19%), Dmg +19% while hexed.
Cruel War Hammer of Warding: Blunt dmg 17-32 rq8 hammer mastery. Damage +20%/50%, lengthens deep wound duration on foes by 33%, armour +7 vs ele. Dmg.
Cruel Piercing Axe of Defense: 6-26rq 11 Axe mastery. lengthens deep wound duration on foes by 33%, Armour +5
Purple weapons:
Icy battle axe of axe mastery- Cold Dmg 5-22 rq11 axe mastery, dmg + 17%/50, AM+1 18%
wooden longbow of Deathbane: 14-27 rq10 marksmanship. Dmg+13%/50, Dmg+18% vs. undead
sundering longbow of Fortitude: 14-26 rq11 marksmanship. Armour pen +20%(16% chance), health +26
Shield, Aegis: 16 rq9 tactics, received physical dmg -2 while enchanted
Icy Crenellated spear: Cold Dmg 14-26 rq9 spear mastery, Dmg +16% while hexed
Shocking Twin Hammer:lightning Dmg 19-35 rq10 hammer mastery, Dmg +17% while hexed
Icy Feathered Flatbow: Cold Dmg 14-27 rq9 Marksmanship. Dmg + 18% / 50
Misc:
Hammer grip of enchanting ( enchantments last 14% longer)
9 Champagne Poppers
10 Mysterious Tonics
5 cottontail Tonics
Snowman summoner
Golden Egg
Flask of Firewater
Miniatures:
Harpy Ranger
Whiptail devourer
Necrid Horseman
Jungle troll
Thats all of it guys! Thanks for looking
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